« MagicSpells » : différence entre les versions
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== Utilisation == | == Utilisation == | ||
{{#ev:youtube|0uBLVmf3ho4}} | |||
Avant qu'un joueur ne puisse lancer un sort, il doit l'apprendre. Il y a plusieurs façons pour que celui-ci l'apprenne : | Avant qu'un joueur ne puisse lancer un sort, il doit l'apprendre. Il y a plusieurs façons pour que celui-ci l'apprenne : | ||
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* en l'achetant dans un magasin | * en l'achetant dans un magasin | ||
Les opérateurs (intendants) par exemple, peuvent apprendre un sort à un joueur<ref>ils les connaissent tous</ref> <code>/cast teach <pseudo> <sort></code> | Les opérateurs (intendants) par exemple, peuvent apprendre un sort à un joueur<ref>ils les connaissent tous.</ref> <code>/cast teach <pseudo> <sort></code> | ||
* Une fois que vous avez apprit un sort, utilisez-le en exécutant la commande <code>/cast</code> ou avec une baguette. | |||
* Pour sélectionner un sort, munissez-vous d'une baguette (le stick) et cliquez droit pour faire défiler tous les sorts que vous connaissez. Choisissez celui que vous désirez et cliquez gauche pour le jeter ! | |||
* Si vous ne regroupez pas tous les réactifs nécessaires, ou si vous avez trop récemment jeté ce sort (cooldown), vous ne serez pas en mesure de le jeter à nouveau et recevrez alors un "message d'erreur". | |||
* Si le mana est activé sur le serveur (c'est le cas sur Nefald), vous serez en mesure de taper la commande <code>/mana</code> afin de connaitre votre niveau de mana. | |||
== Liste des sorts == | |||
=== Sorts de commandes === | |||
These are spells that must be typed using the /cast command. Some of these spells are almost necessary for the plugin to work well (like list and help), but none of them are actually required. | |||
List Spell - Lists the player's currently known spells. | |||
Help Spell - Shows information about the indicated spell. | |||
Teach Spell - Teaches another player a spell. | |||
Forget Spell - Causes a player to forget a spell. | |||
Spellbook Spell - Turns a bookcase into a spellbook that can teach players a specified spell when clicked. | |||
Bind Spell - Allows a player to override the default wand binding. Usage is: /cast bind <spellname>, while holding the desired wand item in hand. | |||
Unbind Spell - Removes a wand binding for a spell. | |||
Scroll Spell - Creates a spell scroll that can be used to cast spells without knowing the spell. Has a limited number of uses. | |||
Tome Spell - Creates a book that can be read (right-clicked) to learn a spell. Usage: while holding a written book, type /cast tome <spellname> [uses]. | |||
Instant Spells | |||
These are spells that are cast instantly. These can be cast either by using the /cast command or by swinging a configurable casting wand. | |||
ConfusionSpell - Causes nearby monsters to attack each other. | |||
Conjure Spell - Conjure materials out of the air. | |||
Dowse Spell - Find nearby ore or entities. | |||
Enderchest Spell (v2.10) - Access your ender chest inventory. | |||
Firenova - Summons an expanding ring of fire. | |||
Food Spell - Restores some of your food meter. | |||
Forcepush - Pushes all enemies away from you. | |||
FreezeSpell - Sprays snowballs, slowing enemies they hit. | |||
Gate Spell - Teleports to a defined location (the spawn point by default). | |||
Leap - Jump a long distance forward. | |||
Mana Spell - Restores mana. | |||
Mark Spell - Marks your current location for later recall. | |||
Phase Spell - Phase through solid matter to the other side. | |||
Prayer - Heals yourself. | |||
Projectile Spell - Fires a projectile and causes a targeted spell effect where it hits. (example: explosivearrow) | |||
Purge - Kill all monsters and animals around you. | |||
Recall Spell - Teleports you to your marked location. | |||
Repair - Instantly repairs your gear. | |||
Ritual Spell - A spell that requires multiple participants to cast (example: summon) | |||
Roar Spell - Forces nearby monsters to attack you. | |||
Throw Block Spell - Throws a block (example: anvil) | |||
Time Spell - Changes the time of the world. (example: sun) | |||
Wall Spell - Creates a temporary wall to block your enemies. | |||
Targeted Spells | |||
They are spells that are targeted, either at a monster, another player, or at a point on the ground. | |||
Area Effect Spell - Apply spell effects to all nearby enemies. | |||
BlinkSpell - Teleports you to your target location. | |||
Build Spell - Builds a block remotely. | |||
Combust - Sets the target enemy on fire. | |||
CrippleSpell - Slow down your target enemy for a short time. | |||
Disarm - Forces your targeted player to drop their held weapon. | |||
Drainlife Spell - Steal life from your enemy. | |||
EntombSpell - Traps the target enemy in glass. | |||
Explode Spell - Causes an explosion at your target location. | |||
Farm Spell - Causes crops to grow. | |||
Fireball Spell - Throws a fireball. | |||
Forcebomb Spell - Throws enemies away from the targeted location. | |||
Forcetoss - Throws the targeted enemy into the air. | |||
GeyserSpell - Create a geyser of water that shoots your enemy into the air. | |||
HealSpell - Heal a target player. | |||
Levitate Spell - Cause a target to levitate and fly where you point. | |||
Lightning Spell - Calls down lightning at your target location. | |||
Materialize Spell - Creates a block at a location. (example: water) | |||
Pain - A generic direct damage spell. | |||
Potion Effect Spell - Applies a potion effect either to the caster or the target. (examples: blind, poison) | |||
Pulser Spell - Creates a block that pulses a configured spell until it is gone or destroyed. | |||
ShadowstepSpell - Teleports you behind your target. | |||
Silence Spell - Prevent a player from casting spells for a time. | |||
Spawn Monster Spell - Spawns a monster nearby. | |||
Summon Spell - Summon another player to your position. | |||
Switch Spell - Switch places with the targeted player or creature. | |||
Telekinesis Spell - Activate switches and buttons remotely. | |||
Tree Spell - Grow a tree at a target location. | |||
Volley Spell - Launches a volley of arrows at a target location. | |||
ZapSpell - Destroys the target block. | |||
Buff Spells | |||
These are spells that you cast on yourself to give yourself enhancements. They generally have a duration or number of uses. These can be cast either by using the /cast command or by swinging a configurable casting wand. | |||
Armor Spell - Get temporary armor. | |||
CarpetSpell - Walk on a flying carpet of glass. Use Windwalk Spell instead | |||
Empower Spell - Empowers your spells to make them stronger. | |||
FlamewalkSpell - Burn enemies around you as you walk. | |||
FrostwalkSpell - Freeze water as you walk across it. Use Waterwalk Spell instead | |||
GillsSpell - Lets you breath underwater. | |||
Haste Spell - Lets you run faster for a time. | |||
Invisibility Spell - Makes you invisible to monsters and other players. | |||
Invulnerability Spell - Become invulnerable to damage. (examples: invulnerability, safefall) | |||
LifewalkSpell - Flowers bloom in your footsteps. | |||
LightwalkSpell - Lights your path. | |||
Lilywalk Spell - Walk on water across lilypads. | |||
Mana Regen Spell - Increases mana regen for a time. (example: clarity) | |||
MinionSpell - Summons a minion to fight for you. Does not work properly | |||
ReachSpell - Place and (instantly) destroy blocks from a distance for a time. | |||
ReflectSpell - Causes spells casted at you to reflect back to the caster. | |||
Spell Haste Spell - Reduces the cast time and cooldown of spells for a time. | |||
StealthSpell - Makes you invisible to monsters. | |||
Stonevision Spell - Allows you to see through stone. | |||
WalkwaySpell - Creates a magical walkway that always stays ahead of you. Use Windwalk Spell instead | |||
Waterwalk Spell - Walk across the water. | |||
Windwalk Spell - Fly through the air. | |||
External Command Spells | |||
The special External Command Spell allows you to create a spell from a command provided from an external plugin. | |||
=== Sorts multiples == | |||
Multi Spell - Allows you to create a spell by combining multiple other spells. | |||
Targeted Multi Spell - A special type of multi spell that only works with most targeted spells. | |||
Other Spells | |||
Passive Spell - Creates triggers to activate and cast other spells. | |||
== Références == | == Références == |
Version du 27 avril 2013 à 20:31
MagicSpells | ||||
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Plugin | ||||
Catégorie | sort [edit] | |||
Développeur(s) | nisovin | |||
Bukkit | magicspells | |||
Nefald | ||||
Status | installé [edit] | |||
Grade requis | citoyen | |||
Article | ||||
Dernière révision | 27/04/2013 |
Utilisation
{{#ev:youtube|0uBLVmf3ho4}} Avant qu'un joueur ne puisse lancer un sort, il doit l'apprendre. Il y a plusieurs façons pour que celui-ci l'apprenne :
- en lui enseignant
- avec un grimoire
- avec un tome
- si vous possédez la permission
- en l'achetant dans un magasin
Les opérateurs (intendants) par exemple, peuvent apprendre un sort à un joueur[1] /cast teach <pseudo> <sort>
- Une fois que vous avez apprit un sort, utilisez-le en exécutant la commande
/cast
ou avec une baguette. - Pour sélectionner un sort, munissez-vous d'une baguette (le stick) et cliquez droit pour faire défiler tous les sorts que vous connaissez. Choisissez celui que vous désirez et cliquez gauche pour le jeter !
- Si vous ne regroupez pas tous les réactifs nécessaires, ou si vous avez trop récemment jeté ce sort (cooldown), vous ne serez pas en mesure de le jeter à nouveau et recevrez alors un "message d'erreur".
- Si le mana est activé sur le serveur (c'est le cas sur Nefald), vous serez en mesure de taper la commande
/mana
afin de connaitre votre niveau de mana.
Liste des sorts
Sorts de commandes
These are spells that must be typed using the /cast command. Some of these spells are almost necessary for the plugin to work well (like list and help), but none of them are actually required.
List Spell - Lists the player's currently known spells. Help Spell - Shows information about the indicated spell. Teach Spell - Teaches another player a spell. Forget Spell - Causes a player to forget a spell. Spellbook Spell - Turns a bookcase into a spellbook that can teach players a specified spell when clicked. Bind Spell - Allows a player to override the default wand binding. Usage is: /cast bind <spellname>, while holding the desired wand item in hand. Unbind Spell - Removes a wand binding for a spell. Scroll Spell - Creates a spell scroll that can be used to cast spells without knowing the spell. Has a limited number of uses. Tome Spell - Creates a book that can be read (right-clicked) to learn a spell. Usage: while holding a written book, type /cast tome <spellname> [uses]. Instant Spells
These are spells that are cast instantly. These can be cast either by using the /cast command or by swinging a configurable casting wand.
ConfusionSpell - Causes nearby monsters to attack each other. Conjure Spell - Conjure materials out of the air. Dowse Spell - Find nearby ore or entities. Enderchest Spell (v2.10) - Access your ender chest inventory. Firenova - Summons an expanding ring of fire. Food Spell - Restores some of your food meter. Forcepush - Pushes all enemies away from you. FreezeSpell - Sprays snowballs, slowing enemies they hit. Gate Spell - Teleports to a defined location (the spawn point by default). Leap - Jump a long distance forward. Mana Spell - Restores mana. Mark Spell - Marks your current location for later recall. Phase Spell - Phase through solid matter to the other side. Prayer - Heals yourself. Projectile Spell - Fires a projectile and causes a targeted spell effect where it hits. (example: explosivearrow) Purge - Kill all monsters and animals around you. Recall Spell - Teleports you to your marked location. Repair - Instantly repairs your gear. Ritual Spell - A spell that requires multiple participants to cast (example: summon) Roar Spell - Forces nearby monsters to attack you. Throw Block Spell - Throws a block (example: anvil) Time Spell - Changes the time of the world. (example: sun) Wall Spell - Creates a temporary wall to block your enemies. Targeted Spells
They are spells that are targeted, either at a monster, another player, or at a point on the ground.
Area Effect Spell - Apply spell effects to all nearby enemies. BlinkSpell - Teleports you to your target location. Build Spell - Builds a block remotely. Combust - Sets the target enemy on fire. CrippleSpell - Slow down your target enemy for a short time. Disarm - Forces your targeted player to drop their held weapon. Drainlife Spell - Steal life from your enemy. EntombSpell - Traps the target enemy in glass. Explode Spell - Causes an explosion at your target location. Farm Spell - Causes crops to grow. Fireball Spell - Throws a fireball. Forcebomb Spell - Throws enemies away from the targeted location. Forcetoss - Throws the targeted enemy into the air. GeyserSpell - Create a geyser of water that shoots your enemy into the air. HealSpell - Heal a target player. Levitate Spell - Cause a target to levitate and fly where you point. Lightning Spell - Calls down lightning at your target location. Materialize Spell - Creates a block at a location. (example: water) Pain - A generic direct damage spell. Potion Effect Spell - Applies a potion effect either to the caster or the target. (examples: blind, poison) Pulser Spell - Creates a block that pulses a configured spell until it is gone or destroyed. ShadowstepSpell - Teleports you behind your target. Silence Spell - Prevent a player from casting spells for a time. Spawn Monster Spell - Spawns a monster nearby. Summon Spell - Summon another player to your position. Switch Spell - Switch places with the targeted player or creature. Telekinesis Spell - Activate switches and buttons remotely. Tree Spell - Grow a tree at a target location. Volley Spell - Launches a volley of arrows at a target location. ZapSpell - Destroys the target block. Buff Spells
These are spells that you cast on yourself to give yourself enhancements. They generally have a duration or number of uses. These can be cast either by using the /cast command or by swinging a configurable casting wand.
Armor Spell - Get temporary armor. CarpetSpell - Walk on a flying carpet of glass. Use Windwalk Spell instead Empower Spell - Empowers your spells to make them stronger. FlamewalkSpell - Burn enemies around you as you walk. FrostwalkSpell - Freeze water as you walk across it. Use Waterwalk Spell instead GillsSpell - Lets you breath underwater. Haste Spell - Lets you run faster for a time. Invisibility Spell - Makes you invisible to monsters and other players. Invulnerability Spell - Become invulnerable to damage. (examples: invulnerability, safefall) LifewalkSpell - Flowers bloom in your footsteps. LightwalkSpell - Lights your path. Lilywalk Spell - Walk on water across lilypads. Mana Regen Spell - Increases mana regen for a time. (example: clarity) MinionSpell - Summons a minion to fight for you. Does not work properly ReachSpell - Place and (instantly) destroy blocks from a distance for a time. ReflectSpell - Causes spells casted at you to reflect back to the caster. Spell Haste Spell - Reduces the cast time and cooldown of spells for a time. StealthSpell - Makes you invisible to monsters. Stonevision Spell - Allows you to see through stone. WalkwaySpell - Creates a magical walkway that always stays ahead of you. Use Windwalk Spell instead Waterwalk Spell - Walk across the water. Windwalk Spell - Fly through the air. External Command Spells
The special External Command Spell allows you to create a spell from a command provided from an external plugin.
= Sorts multiples
Multi Spell - Allows you to create a spell by combining multiple other spells. Targeted Multi Spell - A special type of multi spell that only works with most targeted spells. Other Spells
Passive Spell - Creates triggers to activate and cast other spells.
Références
- ↑ ils les connaissent tous.