Module:Monnaie
De Nefald
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La documentation pour ce module peut être créée à Module:Monnaie/doc
local p = {}
local ECU_VALUE = 4096
local OBOLE_VALUE = 64
local IMAGES = {
ecu = "Écu_pièce_or.png",
obole = "Obole_pièce_argent.png",
sol = "Sol_pièce_cuivre.png",
}
local ICON_SIZE = "24px"
local ALIASES = {
ecu = { "écu", "ecu", "écus", "ecus", "e" },
obole = { "obole", "oboles", "o" },
sol = { "sol", "sols", "s" },
}
local function buildTooltip(ecus, oboles, sols, total)
local parts = {}
if ecus > 0 then parts[#parts+1] = ecus .. " écu" .. (ecus > 1 and "s" or "") end
if oboles > 0 then parts[#parts+1] = oboles .. " obole" .. (oboles > 1 and "s" or "") end
if sols > 0 then parts[#parts+1] = sols .. " sol" .. (sols > 1 and "s" or "") end
if #parts == 0 then parts[#parts+1] = "0 sol" end
return table.concat(parts, ", ") .. " (" .. total .. " sols)"
end
local function buildIcon(amount, imageFile, altText, frame)
local url = frame:callParserFunction("filepath", imageFile)
local img = '<img src="' .. url .. '" alt="' .. altText .. '" width="24" height="24" class="monnaie__img" loading="lazy" />'
return '<span class="monnaie__groupe">'
.. '<span class="monnaie__valeur">' .. amount .. '</span>'
.. '<span class="monnaie__icone">' .. img .. '</span>'
.. '</span>'
end
local function parseString(input)
local n = tonumber(input)
if n then return math.floor(n) end
local total = 0
local found = false
local s = mw.ustring.lower(input)
for amount_str, unit in mw.ustring.gmatch(s, "(%d+)%s*([%a]+)") do
local amount = tonumber(amount_str) or 0
unit = mw.text.trim(unit)
for monnaie, aliases in pairs(ALIASES) do
for _, alias in ipairs(aliases) do
if unit == alias then
if monnaie == "ecu" then total = total + amount * ECU_VALUE end
if monnaie == "obole" then total = total + amount * OBOLE_VALUE end
if monnaie == "sol" then total = total + amount end
found = true
break
end
end
end
end
if not found then return nil end
return total
end
function p.afficher(frame)
local args = frame:getParent().args
local total
if args[2] ~= nil or args[3] ~= nil then
local ecus = tonumber(mw.text.trim(args[1] or "")) or 0
local oboles = tonumber(mw.text.trim(args[2] or "")) or 0
local sols = tonumber(mw.text.trim(args[3] or "")) or 0
total = (ecus * ECU_VALUE) + (oboles * OBOLE_VALUE) + sols
elseif args[1] ~= nil then
local arg1 = mw.text.trim(args[1])
if arg1 == "" then
return '<span class="error">Paramètre manquant</span>'
end
total = parseString(arg1)
else
return '<span class="error">Paramètre manquant</span>'
end
if not total or total < 0 then
return '<span class="error">Montant invalide</span>'
end
local ecus = math.floor(total / ECU_VALUE)
local reste = total % ECU_VALUE
local oboles = math.floor(reste / OBOLE_VALUE)
local sols = reste % OBOLE_VALUE
local tooltip = buildTooltip(ecus, oboles, sols, total)
local parts = {}
if ecus > 0 then parts[#parts+1] = buildIcon(ecus, IMAGES.ecu, "écu", frame) end
if oboles > 0 then parts[#parts+1] = buildIcon(oboles, IMAGES.obole, "obole", frame) end
if sols > 0 then parts[#parts+1] = buildIcon(sols, IMAGES.sol, "sol", frame) end
if #parts == 0 then
parts[#parts+1] = buildIcon(0, IMAGES.sol, "sol", frame)
end
return '<span class="monnaie" title="' .. tooltip .. '">'
.. table.concat(parts)
.. '</span>'
end
return p