Module:IU
De Nefald
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La documentation pour ce module peut être créée à Module:IU/doc
local slot = require( [[Module:Case inventaire]] ).slot
local p = {}
local function addSlot( args, item, prefix, class, default )
local none, nostacksize
prefix = prefix or ''
if #prefix == 0 then
none = 'none'
nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '')
end
return slot{
nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'],
title = none or args[prefix .. 'title'], class = class, default = default,
parsed = args.parsed
}
end
local function experience_class(exp_value)
local MINMAX = {
{-32768, 2},
{3, 6},
{7, 16},
{17, 36},
{37, 72},
{73, 148},
{149, 306},
{307, 616},
{617, 1236},
{1237, 2476},
{2477, 32767}
}
local EXP_IMGS = {
"xp-2",
"xp-6",
"xp-16",
"xp-36",
"xp-72",
"xp-148",
"xp-306",
"xp-616",
"xp-1236",
"xp-2476",
"xp-32767",
}
local n = assert( tonumber(exp_value), "Module:IU: La valeur d'expérience n'est pas un nombre (" .. exp_value .. ")" )
local idx = 2; exp = tonumber( exp_value )
if exp <= MINMAX[#MINMAX][2] then
for i = 1, #MINMAX do
if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then
idx = i
break
end
end
end
return tostring( EXP_IMGS[idx] )
end
-- Crafting table
function p.craftingTable( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' )
local input = body:tag( 'span' ):addClass( 'mcui-input' )
for num = 1, 3 do
local row = input:tag( 'span' ):addClass( 'mcui-row' )
for _, letter in ipairs{ 'A', 'B', 'C' } do
row:wikitext( addSlot( args, letter .. num, letter .. num ) )
end
end
local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
local shapeless = args.shapeless or ''
local fixed = args.fixed or ''
if shapeless ~= '' or fixed ~= '' then
local icon = body:tag( 'span' )
:addClass( 'mcui-icons' )
:tag( 'span' )
:tag( 'br' )
:done()
if shapeless ~= '' then
icon:addClass( 'mcui-shapeless' )
:attr( 'title',
'Les ingrédients peuvent être placés partout sur la grille.'
)
elseif fixed ~= '' then
local notFixed = args.notfixed or ''
local exceptFixed = ''
if notFixed ~= '' then
exceptFixed = ', à l\'exception de ' .. notFixed .. ', qui peut être placé n\'importe où'
end
icon:addClass( 'mcui-fixed' )
:attr( 'title',
'Cette recette est fixe, la disposition des ingrédients ne peut pas être modifiée ou inversée.' .. exceptFixed .. '.'
)
end
end
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Furnace
function p.furnace( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' )
local input = body:tag( 'span' ):addClass( 'mcui-input' )
input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done()
local burning = args['ingrédient'] or '' ~= '' and args.combustible or '' ~= ''
if not burning then
fuel:addClass( 'mcui-inactive' )
end
input:wikitext( addSlot( args, 'combustible', 'F' ) )
local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
if not burning or ( args['résultat'] or '' ) == '' then
arrow:addClass( 'mcui-inactive' )
end
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
args['expérience'] = args['expérience'] or ''
if args['expérience'] ~= '' then
-- Converts commas to dots, removes all spaces and splits the arguments with semicolon.
local split = mw.text.split(string.gsub(args['expérience'], '[ ,]', {[' '] = '', [','] = '.'}), ';', true)
local animated = body:tag('span')
:attr('title', 'Récompense en XP. S\'il y a une partie fractionnaire, cela signifie que la recette a une chance égale à la partie fractionnaire de récompenser un point d\'XP supplémentaire.')
:addClass('animated mcui-experience')
local isNotFirst = true
for i, v in ipairs(split) do
local xp = tonumber(v)
assert(xp, 'Module:IU: "' .. v .. '" n\'est pas un nombre valide')
local xpWrapper = animated:tag('span')
:addClass(isNotFirst and 'animated-active' or nil)
xpWrapper:tag('span')
:addClass(experience_class(xp) .. ' mcui-experience-orb')
xpWrapper:tag('span')
:addClass('mcui-experience-text')
:wikitext((' ' and xp > 72 or '') .. xp)
isNotFirst = false
end
end
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Brewing Stand
function p.brewingStand( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' )
local input = body:tag( 'span' ):addClass( 'mcui-input' )
input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' )
input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' )
if ( args['ingrédient'] or '' ) == '' or
( ( args['résultat1'] or '' ) == '' and ( args['résultat2'] or '' ) == '' and ( args['résultat3'] or '' ) == '' )
then
input:addClass( 'mcui-inactive' )
end
body
:tag( 'span' )
:addClass( 'mcui-paths' )
:tag( 'br' )
if ( ( args.Base1 or '' ) ~= '' or ( args.Base2 or '' ) ~= '' or ( args.Base3 or '' ) ~= '' ) then
local base = body:tag( 'span' ):addClass( 'mcui-base' )
local arrows = body:tag( 'span' ):addClass( 'mcui-arrowDown' )
for i = 1, 3 do
base:wikitext( addSlot( args, 'Base' .. i, 'B' .. i, 'mcui-base' .. i ) )
arrows:tag( 'span' ):addClass( 'mcui-arrowDown' .. i ):tag( 'br' )
end
end
local output = body:tag( 'span' ):addClass( 'mcui-output' )
for i = 1, 3 do
output:wikitext( addSlot( args, 'résultat' .. i, 'O' .. i, 'mcui-output' .. i ) )
end
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Stonecutter
function p.stonecutter( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' )
local input = body:tag( 'span' ):addClass( 'mcui-input' )
input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' )
arrow:wikitext( addSlot( args, 'résultat', '', 'invslot-plain mcui-stonecutterSprite' ) )
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Loom
function p.loom( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Loom pixel-image' )
local tapestry = body:tag( 'span' ):addClass( 'mcui-tapestry' )
if args['bannière'] and #args['bannière']>0 then
tapestry:wikitext( addSlot( args, 'bannière', 'B', 'mcui-inputBanner' ) )
end
if args.teinture and #args.teinture>0 then
tapestry:wikitext( addSlot( args, 'teinture', 'D', 'mcui-inputDye' ) )
end
if args.motif and #args.motif>0 then
tapestry:wikitext( addSlot( args, 'motif', 'P', 'mcui-inputPattern' ) )
end
tapestry:tag( 'span' ):tag( 'br' ):done()
local arrow = body:tag( 'span' ):addClass( 'mcui-loomArrow' )
local bannerSprite
if args.Sprite and #args.Sprite > 0 then
local animate = require( [[Module:AnimateSprite]] ).animate
bannerSprite = animate{
args.Sprite,
name = 'EmplacementSprite'
}
else
bannerSprite = '<br>'
end
arrow
:tag( 'span' )
:addClass( 'mcui-bannerSprite' )
:wikitext( bannerSprite )
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Grindstone
function p.grindstone( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Grindstone pixel-image' )
local grindstone = body:tag( 'span' ):addClass( 'mcui-grindstone' )
grindstone:wikitext( addSlot( args, 'ingrédient1', 'I1', 'mcui-input1' ) )
grindstone:wikitext( addSlot( args, 'ingrédient2', 'I2', 'mcui-input2' ) )
local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' )
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Smithing Table
function p.smithing(f)
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Smithing_Table pixel-image' )
local smithingTable = body:tag( 'span' ):addClass( 'mcui-smithingTable' )
smithingTable:wikitext( addSlot( args, 'ingrédient1', 'I1', 'mcui-input1' ) )
smithingTable:wikitext( addSlot( args, 'ingrédient2', 'I2', 'mcui-input2' ) )
smithingTable:wikitext( addSlot( args, 'ingrédient3', 'I3', 'mcui-input3' ) )
local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' )
arrow:cssText([[display: inline-block;
width: 44px;
height: 30px;
margin: 3px 18px;
vertical-align: top;]])
if args["barré"] then
arrow:addClass('mcui-inactive')
end
body
:tag( 'span' )
:addClass( 'mcui-output' )
:wikitext( addSlot( args, 'résultat', 'O', 'invslot' ) )
return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Anvil
function p.anvil(f)
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Anvil pixel-image' )
local hammer = body:tag( 'span' ):addClass('mcui-hammer')
hammer:cssText([[display: block;
width: 60px;
height: 60px;]])
local title = body:tag( 'span' ):addClass('mcui-Anvil-inputbox mcui-input')
local itemName
if args.Input1 and #args.Input1 > 0 then
local animate = require( [[Module:AnimerTexte]] ).animate
itemName = animate{
args.Input1:gsub(' endommagé[eés]*', ''):gsub(';', ',,')
}
else
title:addClass( 'mcui-inactive' )
itemName = '<br>'
end
title:wikitext( ( itemName:gsub( 'class="animated"', 'class="mcui-Anvil-inputtext animated"' ) ) )
local anvilA = body:tag( 'span' ):addClass( 'mcui-anvil' ):css('margin-left', '18px')
anvilA:wikitext( addSlot( args, 'Input1', 'I1', 'mcui-input1' ) )
local plus = body:tag( 'span' ):addClass( 'mcui-plus' )
plus:cssText([[display: inline-block;
width: 26px;
height: 26px;
margin: 6px 18px;
vertical-align: top;]])
local anvilB = body:tag( 'span' ):addClass( 'mcui-anvil' )
anvilB:wikitext( addSlot( args, 'Input2', 'I2', 'mcui-input2' ) )
local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' )
arrow:cssText([[display: inline-block;
width: 44px;
height: 30px;
margin: 4px 18px;
vertical-align: top;]])
if args["barré"] then
arrow:addClass('mcui-inactive')
end
body
:tag( 'span' )
:addClass( 'mcui-output' )
:css( 'margin-right', '18px' )
:wikitext( addSlot( args, 'Output', 'O', 'invslot' ) )
if args.cost then
local cost = body:tag('span'):addClass('mcui-Anvil-cost')
if args.expensive then
cost:addClass('mcui-Anvil-cost-expensive')
else
cost:addClass('mcui-Anvil-cost-normal')
end
if args.cost == 'expensive' then
cost:wikitext('Trop cher !')
else
cost:wikitext('Coût : ' .. args.cost)
end
end
local wrapper = mw.html.create( 'div' )
wrapper:wikitext( require( [[Module:TSLoader]] ).call( "Enclume/styles.css" ) )
return tostring( wrapper:node( body ) )
end
return p